So if you try this process with a blender, it means that it starts life with -1. Unreal Engine’s ability to re-animate a character with millions of polygons in real-time means it has a big positive result. The ViewportĪs shown in the Unreal Engine 5 demo, it seems to be able to handle millions or even billions of polygons without the need to use normal maps. So Unreal Engine’s light tracking technology is better than the blender. In other words, because it is relatively slow to the real world, it looks real. Unreal Engine 5 uses a technology that mathematically calculates light speeds and light jumps. Unreal Engine’s global lighting with the latest release, along with new Lumen technology, you’ll notice similar light technology compared to real life. Unreal Engine 5 has become more advanced than blender’s Eevee system.
So, Unreal Engine or Blender? Unreal Engine 5 Photorealism Unreal Engine 5 includes real-time lighting support for billions of polygons from realistic time particles that react, as well as characters that react to environments.